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Review:
Gears of War 2
Martin
Stoddart
isn't macho enough to review this, but he got lumped with it
anyway.
The most anticipated XBox360 sequel finally hits the shelves - and was it
worth the wait? Yes. Kind of. Maybe. Why am I unsure? Well,
it is essentially more of the same, albeit with some minor
improvements. If you're expecting Epic to have reinvented
the game then you'll be sorely disappointed: Gears
of War 2 is more the upgrade, the “pimped ride”. It's
bigger, better, harder and faster.
Which isn't a bad thing - after all, it wasn't broke, so it
didn't need fixing.
Gears of War 2 is
set six months later - and surprise, surprise, the light
bomb from the original game didn't do the job intended. In
fact, the bomb caused much of the liquid Imulsion
underground to vaporize, causing a fatal disease called
rustlung to spread among the human population, slowly
killing everyone. Add to this the mysterious sinking of
whole cities, and it's time to take the war to the Locust.

Once again, you plat the part of badass Marcus Phoenix, and spend most of
the game with (or, in co-op mode, potentially as) your buddy Dom Santiago, as well as sections with some more
familiar faces - and the banter is as witty as ever.
Possibly in direct response to criticism of the first game
and its over-the-top, badass macho characters, there's an
attempt to add more humanity to the game for the second
outing, mainly in the search for Dom's wife Maria. The
Gears still shrug off bullets and eviscerate enemies in all
their hardcore glory (the signature Lancer weapon still
thankfully splits enemies in two), but Epic has added some
softer sides to the characters. There are a few moments that
almost bring a tear to your eye – except that Gears are,
of course, far too macho to cry. There's more back-story as
well, although full details on the mysterious Pendulum Wars
are still vague.
So what's changed? Well, the cover system is still pretty
much the same, although it does seem to flow smoother this
time around. It's easier to get into the cover you wanted
to, as opposed to the first game which would occasionally
decide you wanted to be here, when you actually wanted to be
there. There also seem to be improvements to the AI of the
other Gears - they tend not to get in the way so much this
time around. You can also finish off enemies as they crawl
away with a deadly neck stomp, or pick them up and use them
as shields.
"...the
banter is as witty as ever..."
New weapons include the flame thrower, which is great for
close-quarters battling, and the rather difficult-to-master
mortar; find your mark with that weapon, however, and it's
great for taking out large groups of Locust, although this
only really comes into play at specific, pre-set points.
Visually, the majority of levels still give the impression
of being very brown, but pay enough attention and it's
actually a very pretty game, with more greenery and even a
snowy level. The gore has been turned up as well - one of
the more memorable levels sees you literally swimming in
blood.
As in the first game, there are some excellent set pieces -
though the full scale battle you see on one of the levels,
although happening in-game, still feels like a cut-scene, a
background setting to your ride-on-rails. Just when you're
getting ready to join the good (and massive) fight, you end
up back in familiar Gears
territory with just the usual small squad. The obligatory
driving level is there, and is much more fun this time
around, giving you the opportunity to take down some of the
enemy’s larger troops with more ease, and in larger
numbers than when on foot. There’s another “driving”
level which I won't give away here – needless to say, when
you realise what's in store you'll probably whoop just as
loud as I did.

One of my favourite levels has you
fighting your way to your destination and
trying to keep under cover from the dreaded “razor
rain”. It apes the Kryll level from the first game: step
outside for too long and you'll be torn to pieces. There
are also some attempts at stealth, be it actually avoiding
an enemy patrol as opposed to fighting them, or one
imaginative level where you have to avoid various booby
traps, or cunningly turn them on the enemy. Overall, though,
Splinter Cell this
is not.
Enemy troops are mostly more of the same, but with added
Brumak! (You know, the one with the gun on its back that you
couldn't fight in the original - unless you got the PC
version.) But,
disappointingly, no
Berserkers! The
Berserker encounters were some of the tensest moments the
first game had to offer. Why they've left them out this
time, I don't know. A glaring omission.
The pacing is mostly excellent - quiet, suspenseful moments
segue straight into frantic battles, then wind down or ramp
up at just exactly the right pace - but the game does start
to fall a bit flat near the end, with the last act managing
to drag yet still end far too abruptly. The new big boss -
who looks like a Locust take on the Predator and supposedly
makes the original’s boss General Ram look like a push
over – seriously disappoints. I was certainly expecting
more from the finale: one lesson the team at Epic haven't
learned from the original, seemingly.
"... sees
you literally swimming in blood..."
Split-screen co-operative mode is still in there of course,
and still ranks as one of the most fun games to play with a
friend – if not the best co-op game this year (I’d refute that claim; see my Left
4 Dead review –
Lewis). It's a pure joy, and nicely balances the story and
the tasks between the two main characters. You can also play
on different difficulty settings, which is great for the
less well-versed at shooters. Added to the mode this time
around is the option to crawl when you're down. The faster
you hammer the button the faster you crawl, hopefully
towards a team mate who can heal you, although it's somewhat
disorienting and I often found myself going in the opposite
direction.
There are other new multiplayer modes as well – the most
stunning of which is the marvellous Horde mode, in which you
and your team mates are thrown together on a small map and
face horde after horde (50 in total! Survive that!) of
Locust. It really is something special, and has immense
replay value. Oh, and they've also added proper chainsaw
duels!
Overall, while not breaking any new ground, Gears
of War 2 remains a stunning game, and an improvement on
the already excellent first outing. It’s still a little
short, as many modern titles are, but the improved
multiplayer offerings make up for that.
DEVELOPER: Epic
PUBLISHER: Microsoft
FORMAT: XBox360
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