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Review:
Little Big Planet
Graham
Jones gets lost for days in this fabulous creative
title...
The current generation of home consoles has provided
us with games which are more cinematic, more beautiful and
on a far grander scale than anything we’ve experienced
before. With the exception of Nintendo’s efforts, however,
one major thing that has been lacking thus far is
originality. New ways to play which gamers have never
imagined, let alone experienced, have been somewhat lacking,
particularly on Sony’s console. That has now changed as
Media Molecule have released one of the most original,
unique and quite frankly wondrous titles of the year, if not
the decade. Welcome to Little
Big Planet.
If you haven’t played Little Big Planet it can be quite
difficult to grasp just what exactly it is. Throughout the
game’s development cycle I’ve been simultaneously
excited by the hype, but also left feeling a little hollow,
because I didn’t quite understand what I was excited about.
On the surface this is a traditional 2D side-scrolling
platform game. The reason this particular side scrolling
platform game has gathered so much attention is because
below that surface is an incredibly powerful level editing
tool, which allows players to create just about anything
they can imagine and then play it. And then share it. And
then play it with others.

To begin with, however, there is the ready built game. You
control a fully customisable sackboy (or girl) who must run,
jump and swing their way from left to right in a similar
fashion to the platform games we’ve known and loved since
the 1980s. The worlds you visit are colourful and varied.
From the vibrant African Savannah, awash with wildlife, to
the frozen wastelands of the Arctic Tundra, all are
beautifully presented and contain a great balance between
tricky platforming and ingenious puzzles. The game is highly
stylised, possessing the appearance of a children’s story
book. It’s a style which never really leads to your breath
being taken away, but it all looks fantastic and works
incredibly well. There’s a good eight to ten hours or so
of gameplay to be had just to reach the end of the main
game, and replay value is very high, as you will want to
revisit every single area in order to hunt out more
collectables and stickers which can then be used when
building your own levels, or just to customise those areas
you’ve already visited.
"... original,
unique and frankly wondrous..."Once you’ve had a play with the levels Media Molecule
has created for you, it’s time to dive into the level
editing tool for yourself. It should be noted that all of
the levels and characters included in the main game have
been created using the same tools at your disposal, so the
level of scope and power at your fingertips can be quite
daunting at first. To combat this there are a huge number of
tutorial videos relating to just about every aspect of the
creative process, which are very user-friendly and also
quite enjoyable, due in no small part to their being
narrated by Stephen Fry, whose warm and gentle tones add yet
another layer of charm to the package - as well as a large
spoonful of humour. Within a couple of hours you’ll find
yourself quite happily building simple stages, and then
you’ll begin to lose days and weeks refining them and
concocting more devious tricks to challenge other players;
and that is the next weapon of delight Little Big Planet’s arsenal.
When you’re satisfied that your creation is finished
it can be published online for the world to enjoy and
admire. The LBP
community will then let you know how wonderful your level is
or, more likely, they will let you know just what is wrong
with it. Cue yet more days lost refining your work. Upon
receiving your first positive comments, however, and once
other players begin marking your design as a favourite,
you’ll find a wonderfully warm and fuzzy feeling of
satisfaction that is hard to imagine in any other video
game. Feel free to search for the creations of
‘G-VideoDie’ and add / detract from any good feelings
I’ve received thus far.

Should you not have been blessed with much imagination or
creative abilities then you can find masses of inspiration
by visiting content posted by other players. At the time of
writing, the game has been available for around three weeks
and the huge variety and high quality of levels available is
astounding. From clever spoofs of other games such as Metal
Gear Solid and
Ico,
to old-school-style side-scrolling shoot ‘em ups a
la Gradius,
and even a fully functional calculator level that has to be
seen to be believed, this really is the game that just keeps
on giving.
Along with the hugely impressive editing tools, the other
star of the show is the phenomenally well-built physics
engine that keeps all of your creations in check, makes
stone and metal satisfyingly solid and sponge soft and
bouncy. Explosions within your worlds can be a chain
reaction of pure carnage with yet more feelings of total
contentment. This in turn, however, leads to the one
downside to the game: control. Sackboy’s physics are
almost too good, and as a result lose much of the subtleness
and tight feeling of control we’ve become accustomed to
over the years of playing through Super Mario Bros and
all that followed. It’s by no means a deal-breaker, but
can lead to some frustrating moments when precise jumping is
required to avoid a fiery, instant death.
"... a
chain reaction of pure carnage..."Control issues aside, however, this is a flawless
package. It’s a game that offers players more depth and
alternative ways to play than any so-called ‘sandbox’
title. In many ways, it truly does manage to go beyond the
very description of a game. Little
Big Planet is a creative tool, a community and a canvas
of unlimited opportunity. But it’s also a game that has
the potential to never end.
In any normal year, Media Molecule would be already writing
their Game of the Year acceptance speech. 2008 has given us
so many great moments that perhaps that would be somewhat
premature. In the years to come, however, out of all the
titles I’ve loved in the last twelve months, it’s Little
Big Planet that will have changed the way people think
about games, and in that respect it beats anything Rockstar
or Bethesda have ever produced.
DEVELOPER: Media
Molecule
PUBLISHER: Sony
FORMAT: PS3
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CREATIVE
COMMUNAL
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