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Back
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Feature:
A Fallout Retrospective
We tried to keep J.D.
Richardson locked in the vault, but he escaped...
With the recent
release of Fallout 3, I
thought it might be a good time to look back on the series
of games before it: Fallout,
Fallout 2 and Fallout
Tactics.
In 1997, Fallout was
released to critical acclaim and moderate commercial
success. Set in the year 2161, eighty years after The Great
War, a global nuclear war that lasted two hours has left the
world a broken wasteland. You play the role of the vault
dweller, living in the relative safety of one of the huge
underground nuclear shelters – vaults – that was built
before the war.
The game begins when you are tasked to venture out into the
wasteland to find a replacement water chip, a device that
provides the vault with fresh water. So off you go into the
brave new world full of bad people, mutants, giant
scorpions, skulls on sticks and towns made of corrugated
iron. It’s a game heavily influenced by such films as
‘Mad Max 2’ and ‘A Boy and his Dog’, as well as many
other post apocalyptic sci-fi fiction stories.
From this...
Although dated by today’s standards, the graphics still have a certain
charm to them, being hand-drawn and animated from an
isometric perspective like games such as Baldur’s
Gate and Planescape:Torment.
The animation was functional but had its moments, especially
the death scenes which could be extreme to say the least.
The most distinctive thing about the Fallout
series graphics and artwork is its 1950s retro look, which
gives a clever nod back to the Cold War nuclear paranoia
that nearly made Fallout
a reality all those years ago.
"...a
clever nod back to the Cold War..."
Fallout 2 came a year later and
in my own opinion is a much better game than the original.
It’s bigger, tougher and more detailed than Fallout,
with more depth and emotion in the story (awful opening
hour, though, isn’t it? – Lewis). In Fallout
2 you play ‘The Chosen One’ a descendant of your
character in the original game. Set
eighty years later, this time around your quest is to find
the G.E.C.K, or Garden of Eden Creation Kit, and also save
the wasteland from a new threat even more sinister than
before.
Fallout 2 uses exactly the same
engine as before, so it looks identical to the first game -
there is just more to look at this time around. Cities and
towns are bigger with more varied buildings, citizens and
more quests in each place. A lot of Fallout
fans say it’s an inferior sequel, but I am of the opposite
camp, and think Fallout
2 is far superior - but that’s something us Fallout fans can never agree on.
To this...
Both games use the
S.P.E.C.I.A.L. role playing system which stands for Strength,
Perception, Endurance, Charisma, Intelligence,
Agility and Luck. This system allows for
varied character creation and customisation which is
enhanced even more with ‘perks’ and ‘traits’. Perks
give the player special abilities and traits are tradeoffs
like sacrificing action points to do more damage in combat.
One of my favourite perks was ‘Bloody Mess’ which always
showed the most horrific death animation every time you
killed someone. Silly really, and looking back I probably
should have gone for something a bit more useful.
"... a
giant Godzilla footprint..."
Another notable feature of both games was the special encounters. These
would happen at random when you travelled through the
wasteland and would be more likely to occur if you had the
outdoorsman skill. A few examples of these are the Tardis
from 'Dr. Who'
appearing, a giant Godzilla footprint and a crashed flying
saucer. Pretty much all of them are humorous references to
pop culture, both modern and old. Whichever ones you come
across, they always make you smile.
Both Fallout and Fallout 2 are very well written games with some brilliant dark
comedy and genuine drama. Most situations can be solved with
quick wits and clever replies when talking to people, which
makes a change from just killing everything in sight, but
that’s always an option with a wide variety of killing
tools to use. I’d highly recommend giving these games
another play through if you’re an old fan, and if you have
never played them before at all then go pick up the
collection for pennies and have a blast - you won’t regret
it.

And now this.
Now for the dark horse of the group, Fallout Tactics. Tactics
was released in 2001 and made by Thirteen Degrees East,
after Black Isle, the makers of the first two games, went
bust. Tactics, as
the name suggests, is not about role playing; it’s about
combat, plain and simple, and it’s great fun. You recruit
some soldiers and undertake a series of seventeen missions
against all kinds of bad guys, ranging from super-mutants to
giant cockroaches and raiders. It’s a new graphics engine
for this one, with smaller, crisper graphics that still look
pretty good these days. Fallout
Tactics split the community down the middle, with the
hardcore Fallout
fans claiming it was an abomination to all mankind and
should cast back into the fiery pit from whence it came; and
the other side just accepting it and then enjoying the game
for what it was, without being a massive bunch of drama llamas.
It’s good - I usually play through it again once a year
and enjoy it every time. It’s playable in real time or
turn based and it’s good both ways, but I usually prefer
the real time as it’s a bit more intense when the fighting
breaks out. It’s also not set in California like Fallout
and Fallout 2; this time it’s set in the region
around Chicago, so a lot of the missions take place in
built-up areas. There’s very little of the conversational
aspect the previous games had - people talk to you and give
you information, but you can’t say anything back, which
doesn’t really have an adverse effect at all, as it’s an
action-tactics game.
What we have in the end are three great games that are just
as valid today as they were when they were made. All three
deserve return visits and new players, and they are very
cheap to obtain these days. So do yourself a favour and
visit the old wasteland - you won’t regret it.
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