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Games of the Year
 

Another year, another chance to reflect upon twelve months of gaming.  And what a year it's been!  Trying to recall another period with so many astonishing masterpieces is likely to lead back at least a decade.  Aren't we fortunate, eh?

Everyone loves a list, so here at Resolution we opted to select five games that defined 2008 for us, then rank them in ascending order of preference.  On the panel were resident short-arse Lewis Denby, the ever-cynical Pete Hulme, Nintendophile Graham Jones and cheeky chappy J.D. Richardson.  We talked.  We debated.  We argued.  We stomped around in a huff.  And then, eventually, we emerged with this...


5.
Mario Kart Wii
Words: Graham Jones


With each passing iteration of the Nintendo console comes yet another update to the ever-popular Mario Kart series. For the Wii edition, Miyamoto’s team added motion control via the bundled Wii Wheel, extensive online options, sixteen new tracks and sixteen classics from previous kart outings in the Mushroom Kingdom. It all adds up to provide one of the most enjoyable Mario Kart titles to date, obliterating all of the gimmicky mistakes made with the Gamecube’s Double Dash and focusing on tight racing action in a similar vein to the DS version.

The single player game is set up in the standard Mario Kart fashion of a four race Grand Prix, time trial or battle. The usual mixture of weapons and power-ups is included, and as you progress through the game the enemy AI will prove quite a challenge. So far, so similar.

THE GREAT DEBATE
"It's one of my favourite games of the year, but with the
amount of great titles released in 2008, I'd understand
if it had to be bumped down the list." - Graham

"I actually still prefer Double Dash.  It lacks the tight
focus on the racing, but the carnage is
unparalleled." - Lewis

It’s in the online mode that Mario Kart Wii really comes into its own. Nintendo has set up a points based system. Upon registering online each player starts with 2000 points; these will then be won or lost depending on how you fare in whichever events you take part in. The clever part is that you’ll only be pitted against opponents with a similar number of points and therefore a similar level of ability. It’s a brilliant system that ensures that almost all matches are tight and exciting, and should you beat a player with more points than you, the reward is increased. There are also regular challenges set by Nintendo, which you can take part in and see how you compare to the rest of the world, and even just the time trial leader boards can leave you in a highly addicted state, obsessing over shaving the last hundredth of a second from your best time.

There are other additions, such as the inclusion of motorcycles as well as increasing the number of opponents from the standard eight to twelve, which all improve on what
’s gone before. There are also some mistakes such as the dumbing-down of the power-slide / drift technique and not following in Super Smash Bros' footsteps by providing an ultimate edition of the series, but none of that can take away from what it is an incredible addition to the Mario Kart canon and the best online experience Nintendo has ever provided.


4.
Left 4 Dead
Words: Lewis Denby


Funnily enough, I’ve not played Left 4 Dead in a surprising amount of time.  Maybe I overdid it in the first few weeks, clocking up a ridiculous 20 hours in the few days after launch alone.

But I
’ll return to it.  Again, and again, and again.  It’s magical, terrifying, brilliant multiplayer genius.  I think, on a completely purist level, it’s the most fun I’ve had in a game for years.

The AI Director is a wonderful achievement, capable of transforming what is essentially an old-school blaster into something modern, versatile, dynamic and always surprising.  This alone elevates the solo experience into something genuinely special
– but, clearly, online is where it truly comes into its own.

I don’t think I’ve ever sworn at friends so much.  I don’t think I’ve ever felt so close to complete strangers.  Left 4 Dead boasts the incredible ability to create a whole host of relationships between people all over the world, as they fight together for survival.  I can’t quite put into words the terror of finding a Witch blocking the only exit of an area, or the sheer relief in finally flooring a Tank.  I can’t quite explain just how addictive this digital heroin is.

THE GREAT DEBATE
"It's my favourite of these five, but only because I have a
soft-spot for Valve.  I don't know if, for me, it has
enough staying power." - Pete

"With the dynamic AI system, I can't imagine it going
stale for a long time." - Lewis

And there’s no way of conveying just how hilarious it is to play as the infected in Versus mode, carefully planning a fiendish strategy, then launching at the opposition with a relentless and visceral bloodlust.  I don’t think I’ve ever laughed as hard as I did when, playing as the Tank, I cornered one opponent and just repeatedly stamped on him every time he tried to stand up again.  It’s the little red devil sat on my shoulder.  It’s brilliant.

Valve once again prove that videogame narrative doesn
’t have to be about telling a story; it can be about creating a story and dropping the player in it, for him or her to discover throughout the game.  There’s one brilliant section where someone has scrawled ‘We are the real monsters’ on a wall.  The ensuing remarks from other survivors read like a YouTube comments thread, before someone has wryly written ‘I miss the internet’ beneath it.  To create a game so tragic and terrifying, yet bizarre and hilarious, is one of the most fantastic FPS achievements to date.


3.
Fallout 3
Words: J.D. Richardson

So after waiting for about ten years for Fallout 3 we finally get it. Was it worth the wait? Of course it was! It’s more than I ever dreamed of, and then some! I’d marry the game if I could! I’d have its babies and then marry it again!

No, seriously though, it is a good game.

So Fallout returns in a different form than before, that being first-person perspective. It works very well, much better than I thought it would. I never dreamed back in the day that I would be playing a Fallout game on a console, but that’s what I was doing the day it came out, and loving it. There have been a lot of great games this year, and some of them rightly share an appearance on this list with Fallout 3, but if I could only choose one, it would be this.

THE GREAT DEBATE
"I've no bearing on it, but I'm willing to accept
this one as everyone I know is currently
engrossed by it." - Graham

"It's a very close second for my favourite of 2008.  In
any normal year, it'd be miles ahead
of the pack." - Lewis

It has its flaws, like most games do, but I won’t dwell on them as they are very minor. I think the only thing that really bugs me is how you can’t actually carry on playing the game after you finish the main story, unlike Oblivion. There’s no way you will see everything before that happens, as it’s quite sudden and with no warning. So you just have to start again with a new character. Oh well, good excuse to play it again, I suppose.

One of my favourite things about Fallout 3 is the combat. It’s fantastically violent in a cinematic way: the camera follows bullets in slow motion as they fly towards their target, heads separate from bodies and bounce across the floor, men and women explode in glorious gory detail...

...Jesus. Next I’ll be drinking blood and dancing around a fire with burning virgins in it. Best lay off Fallout 3 for a while, go cold turkey.

Nah.


2.
Little Big Planet
Words: Lewis Denby


It’s taken me a while to ‘get’ Little Big Planet, but I think I’m finally there.  The decisive moment came when I was playing the game at a friend’s house the other week, supposedly as a quick stop-gap between a Call of Duty 4 deathmatch and – shudder –
a forced stint on Sonic Unleashed.  As I idly wandered around the gloriously-designed levels, I found myself enjoying it a little more each minute, eager to discover what surprises awaited me just off-screen.  Then someone spoilt my fun.

“Come on, you’ve been on that for ages.”
“No I haven’t!  It’s been, like, ten minutes.”
“No, it’s been over an hour.”

It had.  And I hadn
’t even ventured into the level editor or online community yet.

THE GREAT DEBATE
"It's one of those revolutionary games, so I'd imagine it deserves
to be in the list more than any other.  But I haven't
managed to play it yet, so..." - Pete

"It's so fantastically inventive, and original, and just beautifully
wonderful, and I'm gushing even thinking
about it." - Graham

In standard, single-player mode, it’s the best platformer since Super Mario Galaxy.  In co-operative mode, it takes on a whole different dimension, with a range of brilliant approaches to the gameplay.  When you start thinking about using the surprisingly powerful yet instantly accessible creation tools, and sharing your talents online, it begins to look very special indeed.

The community-based core of Little Big Planet is what I imagine Spore was trying to do.  But the Creature Creator tool in Will Wright
’s game really was just a content-creation device: the ability to drop new entities into a game world that remained the same.  Little Big Planet allows you to design the playground where all this crazy fun takes place.  Creating the avatars to run around in it is only the first task on a never-ending list.

Sure, Media Molecule are hardly the first development house to release editing tools with their software, but they
’re the first to build a whole game around the concept that anyone can create their own experiences.  It’s a punk-rock middle finger to anyone who believes videogame creation should be left to programmers in dark rooms, and one of the most forward-thinking games ever made.

On paper, it was about as far away from my idea of a perfect videogame as it's possible to get.  In reality, it
’s managed to sway that notion in a whole new direction.


1.
Grand Theft Auto 4
Words: Graham Jones

A fairly obvious choice for any ‘game of the year’ award and probably any ‘greatest games of all time’ list is the latest Liberty City-based crime spree. Rockstar took the blueprint of the previous Grand Theft Auto games and then poured themselves into the creation of the most realistic and vibrant city ever seen in a videogame. Within this incredible world live a host of the most memorable characters, including one of the deepest and most sympathetic protagonists ever seen in the form of Niko Bellic.

Players take on the role of this Eastern European immigrant and are then thrown into the usual mix of sandbox-style gameplay and a plethora of different missions - some a simple case of 'drive to location A, pick up a package and transport to location B'; others more complex, such as the now-legendary bank heist mission. Niko will also have to live out his real life, meeting friends and dating women, surfing the internet, watching TV and, of course, just stealing cars and having fun trying to escape the police.

THE GREAT DEBATE
"I thought everyone had realised by now how much
of a disappointment GTA4 was.  If anything, it was
a step back from the previous games." - Pete

"I think it needed a step back to basics.  San Andreas was fun
but it really did stretch the limits of absurdity.  I had months
of fun with GTA4 in single-player, and multiplayer was
ace. Then there's the stunning achievement of Liberty
City itself, the brilliant voice acting and story...
I could go on." - J.D.

"It took the GTA template, refined it, tightened it up, and
rebuilt it in one of the most convincing and brilliant
ways I've ever seen.  It's my game of the year, just
edging ahead of Fallout - and that's saying
something." - Lewis

Some may have been disappointed by the lack of progression in gameplay; some felt it was a backwards step from the huge world and character building of San Andreas. Others just fell in love with Liberty City itself and allowed themselves to be immersed into its criminal underworld, following the lives of its inhabitants and taking part in an incredibly compelling story focusing on the darker side of the American Dream.

Grand Theft Auto IV
is quite frankly one of the most finely crafted videogames of all time. Niko and the other well-developed characters provide the basis for a truly interesting story, but the star of this particular show is the amazingly detailed world Rockstar have created. Liberty City is dark and gritty. It’s beautiful and vibrant. It’s a fantastic package that deserves to be played over and over again by gamers of every generation for years to come.


Our own personal favourites...
Lewis:
Grand Theft Auto 4
Pete: Guitar Hero: World Tour
Graham: Grand Theft Auto 4
J.D.: Fallout 3

And narrowly missing out...
Guitar Hero: World Tour
Fable 2
Gears of War 2
Far Cry 2
World of Goo


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What is Resolution?
Resolution is a monthly videogames e-zine run primarily by a group of egocentric misfits in Leeds, UK.

It's all delivered in the lovely, straightforward format of HTML, so you've no silly PDF files to download. We aim to talk about videogames in the most diverse and relevant way possible, meaning we've the standard 'news and reviews' gubbins, but also plenty of other worthwhile articles for you to cast your watchful eyes over.

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