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Back
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16-Bit
Boy
16-bit
boy Michael
Sterrett takes us back to a day when movie cash-ins
were, well, just as bad as they are today...
Like a chocolate and fried egg kebab, movie/video game
cross-overs are an unappealing prospect. Anomalies such as Goldeneye on the Nintendo 64 and Resident Evil are rare exceptions to the rule. Although a fantastic
title such as Grand
Theft Auto takes a cue from its low-budget namesake
it's pretty obvious that the game wasn't produced in
order to promote the original film. Sadly, the same cannot
be said for the gaming versions of blockbusters such as Home Alone and Jurrassic Park.
One of the most cynical appropriations of the videogame
format is Mary Shelley’'s Frankenstein. Whoever programmed this wretched
affront to decency clearly hadn’t even watched the source
material and was blissfully unaware that a platformer in
which a cloaked freak jabs at a never ending parade of
identical angry villagers with a pointy stick isn't
exactly an enjoyable experience.
Lethal Weapon: "like
trying to pull a rusty nail out of your leg whilst pissed up
on absinthe..."
The
game that first whetted my appetite for movie tie-ins was
the appalling Robocop on the Commodore 64. 1988 is a long time ago, but even then
I was aware of the clunky controls, generic bad guys and
non-adherence to the plot of Verhoeven's bizarre but
enjoyable futuristic shoot-em-up flick. In a sense, it is
this distancing from the narrative and tone of what made the
original film good that set somewhat of a template for the
plethora of games that would follow.
"...some
kind of satanic mind-fuck..."
The pinnacle of direness has to be Ocean Software's Lethal Weapon. To describe it as an abomination is a gross
understatement. Yet in a perverse sense it’s also
strangely addictive, much like dating a crack-addled,
street-walking whore. The gameplay is as frustrating,
painful and degrading as trying to pull a rusty nail out of
your leg whilst pissed up on absinthe and wearing a gimp
mask. The ungodly bastards who cooked up this pile of
garbage were obviously seeking to engage with some kind of
communal satanic mind-fuck. The only thing missing from this
ordeal of a game is an anti-Semitic outburst from Mel
Gibson, although he managed to rectify that a few years
later.
What's that, Mel? Jews are responsible for all the wars in
history? Well you're responsible for the worst game in
history, so we're even.
Oddly enough, as the games industry continues to grow and
inevitably eclipse the film industry we are seeing games
becoming more like movies, and in the case of many animated
films the reverse is true. Also, with great actors like
Chris Penn and Juliette Lewis having voiced characters in
engaging and playable games, the stigma attached to
appearing in pixelated form seems to be dispersing. Unfortunately,
the sour taste left by exploitative cash-in fare from days
past will not be so easy to get rid of.
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What is
Resolution?
Resolution is a monthly videogames e-zine run primarily by a group of
egocentric misfits in Leeds, UK.
It's all delivered in the lovely, straightforward format of HTML, so you've no silly PDF files to download. We aim to talk about videogames in the most diverse and relevant way possible, meaning we've the standard 'news and reviews' gubbins, but also plenty of other worthwhile articles for you to cast your watchful eyes
over.
We do this because we bloody love videogames, we bloody love writing about them, and we're bloody proud of both of these facts. We hope that you - yes, sir/madam, you! - can share in this gleeful excitement about this most wonderful of creative media, and that you enjoy reading the words what we have written.
Contact
Resolution.
Any queries, troubles, pleas or death threats should be sent to
contact@resolution-magazine.co.uk.
If it's for the attention of a particular writer, say so in the subject line and it'll be passed on
accordingly.
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