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Special Report
Videogames cause alcoholism and drug use?  If you believe The Telegraph...


We're long accustomed to the right-wing press' fear of modern videogame culture.  But, even so, this particular story seems a little far-fetched.  The Telegraph reported last weekend that a new American study provided worrying evidence that regular gaming led to drinking, drug use and social isolation.

You can read the article here. Alarm bells rang as soon as we saw it.  Though The Telegraph hasn't always been at the forefront of the movement, there's certainly been a developing trend for such media to lambaste our hobby and all the things it's doing to our poor children.  An article about the negative consequences of gaming, published in the Journal of Youth and Adolescents, was always going to spark up some nasty interest.  But we weren't convinced.  So we tracked down the original research paper and had a good read for ourselves.  And we've been nice enough to take the time to re-write The Telegraph's piece
, from the opposite camp, for your reading pleasure.  Compare and contrast!

"Gamers" have long denied the accusation that they are anti-social loners, and in a recent study, scientists have found that there's not necessarily a link between the ever-growing hobby and risk behaviours.

The study stated that, while links could be drawn between gaming and negative consequences, the research was not in-depth enough to come to any real conclusions.

"There needs to be caution against overstating the impact of videogames on the development of young people based on the current findings," said Prof Laura Walker, from Brigham Young University, in Utah, who led the study.

Research into the habits of more than 800 university students found that most of the men asked, 55 per cent, were regular players, using their games console at least every other day.

By contrast, only around 7 per cent of women admitted that they played computer games that often.

The study confirmed the common assumption that gaming was considered more acceptable in male circles, and certain female players said their self-confidence was lowered as a result of this stigma.

Regular gamers were also marginally more likely to drink alcohol and use cannabis than those who never played, and the quality of their relationships tended to be slightly lower, the findings show. But Prof Walker was keen to emphasise that the preliminary nature of the study meant a causative effect was impossible to establish.

"It may be that people who already struggle with relationships are trying to find other ways to spend their time," she said.

The research also found that gaming and internet use had a positive effect on many participants.

The study's main point was in finding that there may possibly be links between gaming and young people's development, and its authors stress that it's an area which needs to be researched more before any casual conclusions are drawn.

This is the problem when the mass media picks up on basic, preliminary research such as this.  It's not intended to be anything other than an investigation into whether or not the area could be of more interest to researchers in the future.  But it's always going to present certain findings that are easy to manipulate.  There's always going to be a broad range of possible conclusions.  Ignore the good, and you get an article like The Telegraph's.  Ignore the bad, and you get one like ours.

If a study comes along that conclusively proves games have a negative effect on the minds of young people, we'll be more than happy to accept it.  But this study isn't it, nor does it try to be.  It's such a shame that the papers only have an interesting story if they exaggerate these findings, but it is, unfortunately, a sad truth.  It just happens.

As with any sensationalist story, this just goes to show the importance of not taking the media at face value.  Do your own research, look into it deeper.  And then write to The Telegraph calling them all old grumpy ninnies, or something.


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What is Resolution?
Resolution is a monthly videogames e-zine run primarily by a group of egocentric misfits in Leeds, UK.

It's all delivered in the lovely, straightforward format of HTML, so you've no silly PDF files to download. We aim to talk about videogames in the most diverse and relevant way possible, meaning we've the standard 'news and reviews' gubbins, but also plenty of other worthwhile articles for you to cast your watchful eyes over.

We do this because we bloody love videogames, we bloody love writing about them, and we're bloody proud of both of these facts. We hope that you - yes, sir/madam, you! - can share in this gleeful excitement about this most wonderful of creative media, and that you enjoy reading the words what we have written.


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