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Preview:
I Am Alive
Lewis Denby shouts from the rooftops...


There's been a lot of talk lately - and there will be more in this very mag next month - about the reinvention of the 'survival horror' genre.  I Am Alive purifies the survival, and showcases the true horror of natural disaster.

When, having been chased by a group of thugs in the promotional video UbiSoft unveiled at last year's E3 convention, lead character Adam Collins is forced to hand over a mere bottle of water, you know something's a bit different here.  This is survival in its truest, most undiluted and visceral form.  This is the horror of real life.  This is a little bit interesting.

In development at Darkworks since 2005 but only unveiled last summer, I Am Alive is a first-person "survival-adventure" game, set in Chicago in the midst of a horrific earthquake.  Most of the city is reduced to rubble, and only a lucky few have survived to await a rescue.  But, as day turns to night and night turns back to day, the hopes of escaping the now-isolated city begin to diminish.  Where is everyone?  Why is no one coming to help?

So begins a week-long battle for survival and and the inevitable search for a female friend, lost somewhere among the atrocious wreckage of the once-great city.  If the premise doesn't feel overly fresh, it's because I Am Alive very consciously borrows elements from various motion pictures and television series of a similar ilk.  But rarely has the theme seen its way into videogames.  The Fallout franchise may have thrown us into a variety of post-apocalyptic, destroyed cities, but I Am Alive drops us into the thick of it, when the area's society is on its way down, not its way back up.

"...challenges our beliefs and morals..."

I Am Alive paints a picture of a crumbling micro-society, struggling both together and against itself, fighting to stay alive by any means.  In the vein of successful television shows such as 'Lost', it shows us what happens when ordinary people are forced into an extraordinary and frightening situation.  It promises to challenge our beliefs and morals.  It promises to shake up our preconceptions of how to deal with such widespread chaos.  It promises to change the way we consider the 'rules' of videogames...

Even though the traditional survival horror genre is synonymous with a terrible lack of resources, I Am Alive looks set to take the concept to new extremes.  For starters, there's nowhere near enough fresh water to go around, but you need to drink some every day in order to have enough strength to carry on.  And, in a city where fellow citizens have turned against each other, you'll need to protect yourself.  But Chicago is a major advocate of the banning of firearms, so there are hardly any around.  As such, you'll have to improvise, or do your absolute best to avoid confrontation.



There are a few weapons to be found, though.  Problem is, there's barely any ammunition.  You could scour around for bullets, but if there were any to be found, they're probably long gone.  Still, who - with a barrel pointed to their head - would run the risk of assuming your gun isn't loaded?  Only a few would be astute enough to tell the difference.  If you're not even in possession of the empty shell of a firearm, try the distraction method.  Got a bottle of water on you?  Chuck it up the road, and watch your adversaries sprint after it like a dog after a stick.  You'll lose your water, granted, but you'll be able to slide past unscathed.

That's what survival's all about.  Minute-by-minute decisions that keep you alive in that instant, combined with careful planning of the time ahead.  It's also about fear, instinct and human emotion.  While there's still an abundance of details being kept under wraps at UbiSoft, these are all concepts we can expect to feature heavily in I Am Alive, and these alone create a very exciting prospect indeed...

DEVELOPER: Darkworks
PUBLISHER: UbiSoft
FORMAT: PS3 / XBox360
ETA: 2009

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What is Resolution?
Resolution is a monthly videogames e-zine run primarily by a group of egocentric misfits in Leeds, UK.

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