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Review:
Crayon Physics Deluxe
Lewis Denby
bwoke his penciw! SADFACE.
I have a very specific tactic when it comes to reviewing
games like this. I show them to my girlfriend, then
time how long it takes for her to let me back on the
computer.
The last time something like this came along, it was World
of Goo's original PC release last year. Then, the
results were telling. It was the next day.
Crayon Physics Deluxe enjoyed a more modest reaction,
and I'm surprised. It's the same sort of
charming, independently-created, physics-based puzzle-em-up,
and the two share a few thematic parallels. Here, the
aim of each level is to reach the end-point - in this case a
yellow star - by propelling a ball across some sort of
course. Which you draw yourself. And utilise to
make the ball move.
It's very clever. The original
concept was fielded some time ago now, in the guise of the
original Crayon Physics. Developed in just five
days, and inspired by the 'Experimental Gameplay Project' in
which amateur developers create an original, playable
concept in less than a week, Crayon Physics enabled
only simple shapes to be drawn and, as such, very little
variety was permitted.
Here, it's a magical playground of opportunity. On top
of the ramps and weights of the original game, all manner of
creative systems can now be employed to drag your ball from A to
B. Complex pulley systems are particularly
brilliant. Creating a hinge then drawing an enormous
foot to kick the ball beyond an obstacle is equally
hilarious. There's an abundance of different ways to
catapult the ball across chasms. You can even draw a
box around the ball, attach the box to a rocket, and
fire it into oblivion. It's lovely. I can't get
enough.
"...drawing
an enormous foot..." Crayon
Physics Deluxe primarily rewards imagination and
creativity. It's not a game for pure completists.
Until the final couple of chapters, there are only a few
puzzles that require enormously complex solutions,
and it's occasionally a little too tempting to work out the
easiest solution and jump on to the next level
immediately. This isn't necessarily a criticism; it
just requires you to alter your perceptions of how a puzzle
game should be played. Each level has an almost
infinite array of options to choose from, and the
unadulterated joy of playing Crayon Physics stems
from challenging yourself to think of new, unique methods
and paths. There are a few occasions where it's simply
too easy, and it begins to smack of poorly-planned
level design. One level in Chapter 2, for example, has
half a pulley system set up for you to experiment with, but
it's entirely possible to draw a straight line between the
ball and the star and be done with it in a few measly
seconds. If there's an obvious problem with Crayon
Physics, it's that, while it certainly rewards
personal expression, it doesn't always encourage it.
 Later
levels, eventually, become fiendishly
challenging. I'm glad it's not always necessary to
complete every single arena in a chapter, because if it
were, I'd be stuck around two-thirds of the way
through. It's on these occasions that Crayon
Physics really comes into its own, requiring careful
thought, logical consideration of the exceptionally accurate
physics, and a devilishly creative imagination. When
your Magical Robot Conveyor-Belt System (patent pending)
whisks up the little red ball, catapults it through the air,
catches it and plants it neatly on the other side of the
castle, it's difficult not to let out a little squeak of
joy.
It looks beautiful. The innocently simplistic
crayon outlines sit side-by-side with bizarre creatures and
odd contraptions, littering the backdrop. The music is
breathtaking. It sounds like a mixture of Samorost
and World of Goo, but quainter and more blissfully
relaxing than either. I don't think I've smiled this
much while playing a game since... well, ever. "... an
adventure playground of wonder..."I
can understand the obvious complaints. It does
fluctuate between too easy and too difficult, it isn't
always brilliantly designed, and the simple structure won't
be everyone's cup of tea. My girlfriend grew bored
after just a couple of hours, handing the reigns back to me
to create my own whimsical little world. Maybe my
system isn't foolproof. But if you
let yourself become absorbed in the way it wants you
to play - that is, experimentally and wildly - Crayon
Physics Deluxe becomes an adventure playground of
infinite wonder. I really like this game.
Somewhere within the combination of the invigorating main
game and the wonderfully intuitive level editor - complete
with the ability to share your creations online, Little
Big Planet-style - lies a subtly ingenious
creation. Perhaps it lacks the narrative drive and the
unquestionable polish of its main competitor. But,
like it, it oozes a certain compelling magic that's
difficult to resist. Even if it's not quite as
remarkable, it's certainly the most charming game I've
played since World of Goo, and both go to show
you don't need enormous budgets and huge teams to create a
masterpiece.
What a coincidence - look what's just come out on
WiiWare.
Show the little guys you care, and buy both these wondrous
games immediately.
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