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Back
to Contents...
Review:
Little Big
Planet:
Metal
Gear Solid Pack
Graham Jones is
hiding beneath a cardboard box. We think it's 'cause
he missed his deadline...
Hello. My name's Graham, and I'm a Little Big Planet addict. Since its release in November I have lost countless hours in my quest to create the ultimate level that will be played by and hearted by thousands, and in my head I'll finally be a hero of the gaming universe. While this is a goal I've yet to achieve, I can honestly say that the time I've spent in Media Molecule's sack-populated world has been among the most enjoyable I've ever spent with a videogame. However, just when you've got to grips with the tools on offer and are starting to think that your levels are really getting rather good, the game's designers come along and show you just how far behind you are.
While this isn't the first Little Big Planet downloadable content to be released in the Playstation Store (many different outfits have been available since the game's release) it is the first new set of Media Molecule-fashioned levels we've been able to play since finishing the main game. As expected, it displays the developers' brilliant use of the game's creative tools, while also building on them.
As the title of this expansion pack suggests, the levels are based on Hideo Kojima's classic series. This being
Little Big Planet, however, means that a huge amount of tongue in cheek humour is thrown into the mix as you meet the cast of familiar faces, battling your way through increasingly hectic battlefields, before finally and inevitably squaring off against Metal Gear Rex. In order to inject new life into the gameplay, the developers have added guns. Or rather, they've invented the Paintanator which, as you might expect, is a paint gun. Suddenly the game becomes less about delicate platforming and more akin to the
Treasure shoot-em up classics of the 16-bit era.
There are a huge number of new objects to collect to put in your own levels and the replay value is pushed even further by the shoot-em-up nature of the stages, allowing more high score chasing than in the levels provided with the original disc. Take the first level, for example. On your first play-through it seems like the humorous
Metal Gear Solid spoof you were expecting, if a little uneventful. Look again and you realise there's an
Operation Wolf-style shooter hidden within, cleverly using the sticker-switch function to bring out yet more ways to play.
"...so
much more than just new levels..." With the Paintanator offering so much more gameplay, it should come as no surprise that it can be incorporated into user-created levels, along with all the other tools needed to make enemies who are susceptible to it and can also fight back. As you might expect, the
Little Big Planet community has already run with this idea and there are thousands of levels to play through, using this new weapon with mixed results. Some are truly magnificent, and I'm sure there'll be many more to come.
For just a few pounds, this package really is a bit of bargain, and offers so much more than just another few levels - although those levels provided are fantastic fun, as it happens. The Paintanator adds a whole new dimension to the gameplay available, and that's the beauty of this expansion pack. Media Molecule have taken a game of seemingly infinite possibilities and added another huge dollop of possibility. It would appear that, for the time being, my addiction shall remain.
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What is
Resolution?
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