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Review:
Penumbra Collection
Does anyone have a spare pair of underpants for Lewis Denby...?


The Penumbra series of episodic horror titles won't win any awards for originality of storytelling and delivery, nor is it likely to instil astonishment into the hearts of next-generation graphics whores.  Its reinventions - namely, the ways in which the player interacts with items in the world - aren't even its core appeal.  Pinning down what is proves rather difficult, but whatever the reason, there are far worse ways to spend £15 on your next fright fix.

For your money, you get to take home both of the main Penumbra titles - Overture and Black Plague - as well as expansion Requiem.  They'll each cost you at least a tenner to buy individually, so if you missed out on these creepy puzzlers the first time around, there's no better way to experience them now.  It means the somewhat lacklustre quality of Requiem doesn't really affect the package as a whole, except for seeming a little out of place in its complete deviation away from what made the two main episodes so appealing.

Namely: atmosphere.  It's a bit of a cop-out phrase, used to describe an engaging game without fully identifying what makes it all tick.  But there's really no better way of summarising Penumbra's quality.  The relentlessly dark corridors and delectably creepy storyline make for some real, edge-of-seat gameplay, compounded by some fantastic level design and character dialogue, that blur the lines of reality and toy with your psyche respectively.

While Overture is probably the most overtly scary title of the trio, with its high levels of sheer confusion and sections of blind panic, Black Plague is undoubtedly the strongest offering here.  Picking up directly from the abrupt ending of its predecessor, it helps piece together the intriguing, if slightly hackneyed, storyline, providing a few genuinely unexpected twists along the way.

"...sheer confusion and blind panic..."

The series' weakness is its combat, which suffers from the 'real-world movement' system Penumbra pioneers.  Interacting with any object - including potential weaponry - involves clicking with the mouse then pushing, pulling, swinging or turning in the appropriate direction.  Black Plague strikes a happy balance, but Requiem does away with enemy encounters entirely, removing the sense of vulnerability and ripping apart the previously masterful atmosphere in the process.  Instead, it focuses on environmental puzzles - admittedly prevalent in the previous games, but omnipresent here.  There's a vague sense of satisfaction on completing each stage, but you're unlikely to be captivated enough to see it through to the end.

Still, even though each title is over in just a few hours, fifteen pounds is well worth it for the first two episodes alone.  Both are deliciously spooky and well worth an investment.  Just don't expect any high-budget polish.

DEVELOPER: Frictional Games
PUBLISHER: Paradox Interactive
FORMAT: PC
ALTERNATIVE: System Shock 2

Spooky and seductive

78%


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