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Review:
ShellShock 2
Blood Trials

Format: Xbox360 (reviewed) / PC / PS3
Genre: FPS
Developer: Rebellion
Publisher: Eidos

Out now

Lewis Denby is traumatised by this 'Nam experience...

I'm shocked, but not by shells.  There's something about playing ShellShock 2 that makes me feel dirty.  Perhaps it's the terrible portrayal of the Vietnamese.  Perhaps it's the sub-B-movie dialogue.  Or maybe it's the fact that I'm writing this review without having completed the game, because I genuinely couldn't bring myself to play any more of it.

This is a complete abomination.  Everything it tries, it gets spectacularly wrong.  I found myself rolling my eyes at the cliché-ridden introductory cut-scene, which explains with woeful inadequacy how people have been transformed into bloodthirsty zombies by some sort of biological warfare and oh god make it stop. In retrospect, I think that was my favourite part of the game.

There's no sense of direction, ambition, or any real desire to acknowledge what makes first-person shooters enjoyable.  That it manages to stick so rigidly to such a hackneyed FPS format yet still miss the mark so completely is quite something.  I've spent three paragraphs working out where to even begin.

Well, how about this.  The first time I encountered an enemy, the game threw an awful quick-time event at me.  When I failed to read the on-screen instructions and press two buttons within half a second, I predictably died, about two minutes into the first level.  Then I got hopelessly lost, because everything was too dark, and all the doors were apparently painted on the walls.  And every single room looked the same.

"...kicking the poor bugger while it's down..."

Eventually, I came to a courtyard, where an American soldier taunted a helpless Vietnamese man before shooting him in the head.  Far from being a gritty and honest portrayal of the abominable behaviour that went on during that terrible war, it instead felt like I was supposed to be in on the joke, laughing along.  Fortunately, the bastard got shot quickly enough, but I then found myself pitted against a stream of enemies who seemed to have materialised through the walls.  When I pressed the left trigger button to aim, the game froze, and when it came round again I was dead.

Next time, the game didn't freeze, but it might as well have done.  I tried cranking the 'assisted aiming' slider right to the top, but it didn't seem to make the blindest bit of difference.  So, sticking to manual aiming, I attempted to line up some shots, only to find the controls were so wildly unpredictable that I still couldn't hit any of the fuckers.  Eventually, I switched to the knife, and went around slashing at everyone, which covered the screen entirely in blood, and I died because I couldn't see what I was doing.

I died a lot while playing ShellShock 2, and rarely was it a result of anything other than the game's refusal to work in a coherent manner.  It's not even that it's too difficult in a conventional sense.  It would be fine, if it didn't make playing the thing so bloody impossible.  The AI's so awful that most enemies just run around in random patterns, but their aim is so precise that they can hit you with every shot from a hundred metres away, while you hide behind a wall.

It almost feels unfair to spend too long talking about ShellShock 2, because everything I say will just amount to kicking the poor bugger while it's down.  Even if you can get past the atrocious level design, mediocre graphics, regular instant-death sequences and ludicrous animation and clipping issues, you'll still be left with a pseudo-horror game that paints such an awful portrait of the Vietnam conflict that it remains thoroughly hateful throughout.  This uncomfortable atmosphere means a game that could have been amusingly bad just ends up being plain awful.

18%
Insulting, predictable and broken drivel.

About our scores...

Contents
Issue 4

Podcast

Editor's Note

The Special Report
A silly video! Hooray!

The Evolution of Horror
A look back at the genre's history

16-Bit Boy
Do our minds corrupt the most innocent games?

Is it 'Game Over' for survival horror?
Where's the genre heading?

The Angry Gamer
Are games programmed to cheat?

Listen to your Elders!
Lessons from the FPS grandfathers

Interview:
Vince D. Weller
What makes a good RPG?

Interview: Dan Pinchbeck
How far can we push FPS boundaries?

First Impressions: Resident Evil 5
Rekindling the spirit?

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