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Article:
16-Bit Boy:
Put the lotion in
the basket - psycho gaming

Do too many multiplayer games appeal to our darker sides?  16-Bit Boy Michael Sterrett thinks they might...

Most things worth doing in life are best experienced alone. Sex, Scrabble and morris dancing are simply exceptions that prove the rule. Which is why I for one have been greatly disturbed by the recent influx of family-friendly interactive games, on consoles like the Wii, that outwardly encourage gamers to compete in group gaming experiences that bring to mind some terrible family holiday as imagined by Philip K Dick.

But one can't help but feel somewhat prejudiced against group-centric games due to years spent crammed into crappy teenage bedrooms and student living rooms, watching all manner of halfwits attempt to outfox each other on the latest machismo themed release from those spiffing chaps at EA Sports.

Being a pretty uncompetitive person by nature, I've never fumed in impotent rage at loosing a game of Pro Evolution Soccer, nor have I stormed from the room after having failed to drive a digital realisation of a souped-up motor car better than some other bloke. Yet on countless occasions I, and undoubtedly others, have born witness to the kind of frightening, unhinged, testosterone-fuelled gaming which can only be described as Dennis-Hopper-in-Blue-Velvet-esque.



Don't pretend you don't find it perversely satisfying...

At first I put this kind of behaviour down to pent-up aggression on the part of the player, and there's no doubt that many a person who spends hours of their life bludgeoning pixelated versions of cops to death on Grand Theft Auto could most likely do with some primal scream therapy, a hug or at least a lie down with a nice cup of tea.

Philosopher Slavoj Zizek has a point when he suggests that, rather than a person who is essentially weak in real life empowering themselves by taking on the role of aggressor in the virtual world of a game, the reverse is true. I mean, haven't we all felt a tad uneasy at viewing a close friend or relative take giddy pleasure at turning into a big dragon and beheading someone at the bequest of Mortal Kombat 3's "Finish Him!!" voice? Not to mention one sick former classmate of mine that took Josef Fritzl style amusement from creating a character in The Sims that bore his ex girlfriend's name and visage, who he then trapped in a windowless room that he gradually filled with chairs until she died in her own filth.

Indeed, what Zizek describes as the "reality of the virtual" perhaps gives us a genuine insight into an individual's true personality. And as Dr. Freud proved all those years ago, that is a scary proposition indeed.

So the next time your friend challenges you to a quick game of Mario Kart and squeals with delight as they destroy you with one of those heat-seeking red shells, or a Wii controller is smashed against the wall in fury at failing to break Nadal’s serve on Top Spin 3, bear in mind the deep well of psychological pain and vehemence that lies barely concealed beneath the surface of even the most affable of gamers.
 

Contents
Issue 5

Podcast

Editor's Note

The Special Report
Ban this sick filth! etc

16-Bit Boy
Is multiplayer gaming breeding a generation of angry souls?

Dwarf Fortress Diary
This freeware ASCII game has captured our imagination

The Hero
Can inferior games provide us with the most lasting memories?

First Impressions: Quake Live
Should we be quaking in our boots?

Reviews:

Resident Evil 5
Multi

Empire: Total War
PC

Street Fighter IV
Multi

Killzone 2
PS3

Halo Wars
Xbox360

Warhammer 40,000:Dawn of War II
PC

Flower
PS3

Men of War
PC

Tom Clancy's H.A.W.X.
Multi

Ceville
PC

Shifter's Box
PC