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Article:
The Special Report:

Is The Path really a sick rape simulator?

With the release of Tale of Tales' odd little adventure game this month, the internet has been awash with angry speculation as to what the game is really about...

When we were honoured enough to get the world's first review of The Path last month, we never expected it to generate such intense discussion.  This looked to be a reasonably low-key release from an oddball Belgian developer, unlikely to make its way too far into the mainstream eyeline.  How unpredictable this business is.

Even before the game was out, people were pricking their ears up.  Whispers emerged on forums of an endgame involving the brutal sexual assaults of young girls, events that you had caused to happen, and that the game rewarded with high marks.  Could it be the new RapeLay, even?  One reviewer in particular was so aghast at The Path's content that he declared it to be "the worst game ever."  What on Earth was this horror, about to be unleashed on an unsuspecting public?

Of course, when it was released on March 18th, players noticed a distinct lack of anything graphic whatsoever.  Instead, they found an unnerving, often disturbing but never gratuitous title, full of metaphor and creepy symbolism.  Still, the seed had been planted.  Just what was this game about?  What was it trying to say?  Were its developers really trying to suggest the player should go out and get six little girls brutally and disgustingly "ravaged"?



The Path certainly alludes to some horrible things.  Does that
make it tasteless or obscene, or is it acceptable in art?

The thing is, Tale of Tales have always said it's a game about the player's interpretation of events; that there is no fixed story, and that one should infer whatever they like from the events of the game.  And it makes sense.  When you meet a wolf character in The Path, time skips forward to after the events.  We see flashes of images, but nothing concrete.  There's never any physical signs of violence when inspecting the girls afterwards.  Some of the wolves are inherently unthreatening - a little girl, for example - while one actually is a wolf.  Do little girls and wolves rape people?  Very unlikely.

We do see a man dragging a something wrapped in carpet into the woods.  We do see another chap look one of our girls up and down suspiciously.  These things are disturbing, perhaps moreso than anything in most games that spring to mind, but the details are still left to your imagination.  Whatever horrific things you conjure up are solely in your own mind.

Perhaps this saga says more about the way we're programmed to be fearful of such matters.  Little Red Riding Hood itself was a cautionary tale about the danger of strangers, and the mass media is all over these sorts of issues at the moment.  If The Path does point to rape as one of its issues, it's very brave matter for a videogame to include.  And yes, we did find The Path quite horrible to play at times - but that's the point.  It's an emotionally affecting experience, something that so few of its peers manage to be, and for that it can only be lavishly praised.  One thing's for sure, it's been great publicity for an important developer that could otherwise have been stuck in the darkest depths of the gaming universe.



Have you played The Path?  What do you think of its content?  Let us know on the forum...

Contents
Issue 5

Podcast

Editor's Note

The Special Report
Ban this sick filth! etc

16-Bit Boy
Is multiplayer gaming breeding a generation of angry souls?

Dwarf Fortress Diary
This freeware ASCII game has captured our imagination

The Hero
Can inferior games provide us with the most lasting memories?

First Impressions: Quake Live
Should we be quaking in our boots?

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