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Review:
Halo Wars

Format: Xbox360
Genre: Real-time strategy
Developer: Ensemble Studios
Publisher: Microsoft

Out now
RRP: £49.99

Greg Giddens fights back...

A long time ago, in a galaxy far, far away... Hang on, wrong epic universe, let me try again. Several hundred years in the future, but 20 years before the previous... no, I'm just confusing myself now. Screw it, welcome to Halo Wars.

Halo Wars is the final game to be produced by the legendary Ensemble Studios, so no doubt that they wanted to go out with a bang. They should be pleased to hear that they did go out with a bang, but unfortunately not quite as big a bang as they would have wanted, or as their fans may have expected.

First off, let me say that Halo Wars is amazing, easily one of the best RTS games I've ever played, and that alone is an achievement. The fact that this game is a console-only RTS and that the controls don't hinder the player too badly is yet another reason for Ensemble to be proud. The game looks fantastic, especially the graphical effects with weapons and explosions. The colour palette used in Halo Wars is incredibly varied. There are colours in there that I haven't seen in a video game for ages, including yellow - you know, that bright colour that the sun apparently looks like (go on, draw back your curtains and take a look, I'll wait. Blind now? Don't worry, your eyes will readjust to the darkness of your room soon enough. But why am I writing this bit? You can't even see it!).

"Shows great respect 
 for the
Halo universe" 
 

As nice as the visuals are, you can't zoom in far enough to get a really good look at the unit models, which is a shame. The camera is also restricted to how far it can zoom out, so quite often you find that the action overflows out of your view, which makes control of your units slightly more awkward. The controls themselves, however, are generally well-designed for the Xbox360, with easy shoulder button presses to select all or only local units. By pressing a direction on the D-pad, you are whisked away to your base, or your units, or where the action is, all depending on the direction pressed. Selecting units can be quick with the aforementioned shoulder buttons, if you're not picky about what your selecting, but selecting specific units as a group can be awkward. You can't group them together, and although the spherical select tool and individual selection allows you to choose which units you want to control, after you deselect them you're back to square one. One way on overcoming this hindrance is to simply move the selected units to a different area so other units that you don't want in that 'group' are off-screen, then when you want to select this 'group' of units, simply move the camera over them and press the 'local units' shoulder button - so although there is no grouping of units per se, it can still be done.

The story of Halo Wars is very well thought out, and in no way compromises the original Halo trilogy. Ensemble Studios have shown great respect and love for the Halo universe by being so careful to protect the integrity of the current stories, both in terms of the games and the books. The story is set 20 years before Halo: Combat Evolved, and follows the ship The Spirit of Fire, as she and her crew attempt to liberate the planet Harvest, having lost the planet to the Covenant five years earlier at the beginning of the war. Next thing you know, you make a discovery on Harvest which begins your quest for answers on two further planets. While it's a good story, it's also incredibly short, spanning only 15 missions. As a saving grace, however, the missions themselves are rarely short and are very varied, which is seldom seen in RTS games. Each one is introduced with a cut-scene, and trust me when I say they are some of the best cut-scenes I've ever witnessed, in quality and in content. Without spoiling it for you, let me just whet your appetite with this: three Spartans verses a squad of Elites. Complementing the fabulous cut scenes are some solid performances from the cast of voice actors, at no point sounding cheesy or forced.

Unit variation is another strong point for this game, with a vast selection of units to choose from for both the UNSC and the Covenant. Included among the units are, of course, the Spartans - no Halo games would be Halo with out Spartans. The Spartan units are conveyed very well, and exist in numbers that is true to lore: at no point do you encounter more than nine Spartans, and when you have full control over them you have no more than three at your disposal. Fans of the Halo trilogy will no doubt be pleased with Ensemble Studios for not overplaying the Spartan card, and true to their infamous brother, the Master Chief, each Spartan is overwhelmingly equipped for combat - possibly over-equipped. The Spartan units have the ability to jump on and commandeer enemy armour, just like you could do in the Halo FPS games, but you wont have to worry about the dangers of getting close enough to do this, because the Spartan is incredibly resilient. It takes a sizeable force to take one down, and even then one can be revived by securing the immediate area around him or her. That right, boys, I said her. In Halo Wars, accurate to lore, there are female Spartans, and they're just as tough. Insecure, much?

"Solid performances 
   from the voice actors"

Those of you who are aware of the story, or have simply heard or read rumours, will no doubt be aware that the Flood make an appearance in Halo Wars, but fear not fellow lore masters, the addition of the Flood is relevant and in no way compromises the previous Halo stories. The Flood, however are not a playable race - neither are the Covenant - you only play the missions as the UNSC. The idea of leaving the Flood and Covenant without a mission-based campaign makes sense, as no one really wants to play as the losing side and multiple endings would severely screw up continuity, but it still would have been interesting to play as the other races, just to experience more of the game. Luckily, the Covenant are playable in multiplayer, and are well enough balanced to stand toe to toe with the UNSC.

Multiplayer is great fun, and is where most RTS games get their longevity from. Halo Wars will only allow 2 vs. 2 or 3 vs. 3 battles, no addition of free-for-all, which is a real shame in some respects because playing with others doesn't always work out well. On the other hand, playing co-operatively with a friend or two, against three other pals, can be brilliant. (But who has that many friends really? I sure don't.) Co-operative skirmish can be great fun, but co-operative play on the campaign is even better. Having a friend give you a hand can really help out whilst trying to complete the missions, and although on normal the missions are pretty easy, the help is much appreciated if you knock the difficulty up a notch.

I'm finding it slightly difficult to rate this game. Its quality is overwhelming, but there are flaws, and the ultimate shortness of the campaign certainly damages the game. Without a shadow of a doubt, it can proudly wear the Halo title, and it's easily the best RTS on a console. Perhaps the promised DLC will add more missions and content to push this game up to the highest level, but on its current merit, I can only go as far as saying Halo Wars is top quality game trying to meet the unreasonable standards set by previous Halo titles; one that's unfortunately hindered by its console platform. Buy it, and be sure to savour the moment, because although Halo Wars is short-lived, every second is worth it.

87%
Excellent, but would have been even better on the PC. 

About our scores...

Contents
Issue 5

Podcast

Editor's Note

The Special Report
Ban this sick filth! etc

16-Bit Boy
Is multiplayer gaming breeding a generation of angry souls?

Dwarf Fortress Diary
This freeware ASCII game has captured our imagination

The Hero
Can inferior games provide us with the most lasting memories?

First Impressions: Quake Live
Should we be quaking in our boots?

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