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Review:
Tom Clancy's
H.A.W.X.

Format: Xbox360 / PS3 / PC
Genre: Combat flight simulator
Developer: UbiSoft
Publisher: UbiSoft

Out now
RRP: £49.99 (consoles) / £29.99 (PC)

Greg Giddens takes flight...

Have you ever wanted to fly? To take to the heavens and explore the sky? To see from one horizon to the next? To soar like an eagle, or perhaps a HAWX?

Tom Clancy's HAWX allows you to take control of some of the most powerful fighter planes ever conceived, and attempts to provide you with the exhilaration and adrenaline felt by pilots when in combat. I'm pleased to say that, for the most part, HAWX delivers.

HAWX starts off in the year 2012. You play as the pilot David Crenshaw, finishing off your last mission for the US Airforce. You decide to leave the comforts of standard military life, and instead join up with a newly formed private military company, Artemis. After completing a few missions for Artemis, you are fast-forwarded six years and continue to perform missions for the now very successful and profitable company. This is where the story really kicks in, as you will now experience the reality of intractable companies and the US military's response - an interesting and enjoyable (if somewhat predictable) story unfolds, in true Tom Clancy style.

"Consistent 
 and steady"

HAWX throws you into battle right off the mark, and is strangely missing any form of tutorial. The loading screens give you an idea of controls and tips, but other than that, you will need the instruction manual - which makes a huge change, as manuals these days are usually completely redundant. Fortunately, the controls are fairly intuitive and simple, to start with at least, and as new weapons and controls become available, the loading screen will help you out. Part of HAWX uniqueness is the ERS (Enhanced Reality System), which comes into play six missions in. This system provides a new perspective and adds additional controls to your aircraft. The ERS can be a little tricky to handle at first, but when it turns up you are given a tutorial session to help, and soon enough you'll be using the system effectively and blowing planes out of the sky with the best of them. This does, however, bring up questions as to why there was no similar tutorial at the beginning of the game.

The difficulty curve is consistent and steady. You won't find yourself out-classed too early on and yet you will still feel a great sense of accomplishment after each mission. Destroying dozens of enemy planes, tanks, AA placements, and ships, while heavily outgunned, does make you feel like an ace pilot, so HAWX certainly succeeds in creating a believable flight combat simulator. The later missions can prove quite challenging, and you will find that if you don't deal with threats quickly, the battle will turn sharply against you. Also, choosing and using the correct weapons for each encounter becomes very important in these later missions, and good use of your wingmen is critical.

In total there are 19 missions, which lead you through the compelling story. The missions are varied and well-designed, but despite this, they can feel repetitive. The objective is the same throughout: splash the planes, blow up the ground armour and keep you allies alive. While there's a nice variety of objectives, HAWX still suffers from the common problem that plagues combat flight games: you're always going to be in your plane shooting things down.

HAWX is very pleasing to the eye: the plane models are nicely detailed and the environments, helped along by satellite images, are mostly bright and beautiful. However, if you hit the deck, you will notice a fair amount of pixelation in the trees, buildings and ground. Mind you, if you're close enough to see the graphical problems in the aforementioned objects, then you're highly likely to crash, so these oversights are minor. Still, they're evident ones nonetheless, and problems that let the game down slightly.

"Let down by 
 multiplayer hiccups"

The music will be very familiar to veterans of Clancy games as the score was produced by Tom Salta, who also produced the music of the latest two Ghost Recon games. It's beautifully composed, but feels somewhat incongruous in relation to the action-orientated style of the game. A higher tempo, more dramatic score would have been more fitting.

The missions are of good length and, even once completed, HAWX offers fairly good longevity. Based on your achievements in game, you will receive experience; with experience comes rank, and with rank comes more planes and weapon load-outs for you to use. This rank system provides players with a goal, and you cant deny that grinding for a higher rank is compelling - why else would MMO games be so popular? Unlocking these planes and load-outs will allow you to use them in single player and multiplayer, potentially giving you an edge in combat.

HAWX can be played co-operatively online and via system link, and is great fun, but unfortunately the verses mode doesn't deliver the same satisfaction. It all comes down to how uncompromising it is. You are given a bunch of options to customise your multiplayer experience, each one restricting the abilities of the players' planes, but the set-up is always the same: fly at each other, lock-on and fire. Sure, you can try pulling off manoeuvres to dodge incoming missiles, but it still feels too manacled: HAWX's gameplay just doesn't compliment this type of multiplayer experience.

HAWX is a decent single player game, let down by multiplayer hiccups. If you're a fan of combat flight games, HAWX will certainly appeal to you, but if the genre never previously took your fancy, this wont change your mind. More missions, addition of a dog fight mode and improved multiplayer would raise HAWX's altitude, but as it stands, it's just leveling out.

70%
Compelling story, poor multiplayer. 

About our scores...

Contents
Issue 5

Podcast

Editor's Note

The Special Report
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16-Bit Boy
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Dwarf Fortress Diary
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The Hero
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First Impressions: Quake Live
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