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About our reviews...
The purpose of the review...

This is an issue that crops up frequently when discussing videogame reviews.  Should a review's main function be to inform readers, persuade them, or help them engage with what makes a particular game tick?

We look at it like this.  Anyone can find a game's Wikipedia page and get instant access to its feature set.  Anyone can look at screenshots and videos and immediately know how impressive the game looks.  As such, we see reviews as a way of providing insight into whether a game is worth your interest, and why.

This means a game doesn't have to excel technically in order to receive a positive review, but if there are glaring problems in this area, we will undoubtedly tell you about them.  Likewise, if a game ticks all the usual boxes but fails to speak to us in any meaningful way, it's unlikely to get a glowing write-up.  We strive to treat games as they deserve to be treated: as a serious and valid form of both art and entertainment.  Obviously, in doing so, we cannot achieve complete objectivity.

But then, can anyone really achieve this?  And what weight does a carefully balanced analysis of that type hold, anyway?  No consumer is going to sit down with their new game and take careful notes on what it does well and what it could improve.  You're going to be thinking about whether you're enjoying yourself or not.  So that's what we do as well.  Reviews are opinion.  Informed, considered opinion, backed up with clear examples, perhaps; but opinion nevertheless.


Why bother with scores?


We ask ourselves the same thing every time we glance at the latest ludicrous comments thread arguing whether that 76% should have been closer to 79...

Still, we kind of like them.  Some people struggle with the conceptual, and numbers can be a helpful way of getting a quick idea of a game's quality.  Of course, coming up with a specific number in a hundred-point scale is far from an exact science, so we tend to think in wider bands, then decide where abouts in this band a given game fits.

You can find these categories below, along with a brief description of what they mean.  The actual number within these bands is completely subjective, and one person's 80% might be pushing a 90 for someone else.  For that reason, we absolutely insist that you primarily read the body of the review, in which our knowledgeable writers will explain how and why they came to that judgment.  We certainly put more thought into the words we write than the numbers we tack on the end, though we do our best to score games as carefully as possible, particularly towards the higher end of the scale when you'll start to seriously think about parting with a substantial amount of cash.


What about indie / free games?


We treat all commercial releases the same.  If a developer or publisher is charging money for their release, we assume they're happy for us to go to town with it, the same as we would any other title.

With free games, we work slightly differently, and gague our response in accordance with each individual situation.  Firstly, we want to give small developers as much coverage as possible: they're potentially the future of the industry.  At the same time, we don't want to slate their early efforts for being a bit rough around the edges.  What to do...

Our decision is thus.  We only review free games if they either meet a certain standard, or attract a large enough player base.  If it's a tiny game that isn't that great and no one is really playing, we won't review it.  We might mention it, if there's something worth talking about, but it won't get covered in our main reviews section.  If they do meet these criteria, then we review the game as we would any other, but we'll always point out that the article is about a small, independent, freely available piece of software.


What our scores mean...

0% - 19%
Just... speechless.  What on Earth happened here?  If there was supposed to be something resembling an enjoyable game buried deep within the confines of this disc, we certainly haven't come anywhere near finding it.  Games falling into this band are simply awful.  If you threw them into a fire, they'd bounce back and burn your skin off.
Recently: ShellShock 2 (Issue 4, 18%)

20% - 39%
These games range from the inexplicably bad to the barely competent.  There might be a few elements of fun hiding away here, but with such an abundance of far superior titles out there, there's not much point in giving these ones the time of day.
Recently: Football Superstars (Issue 3, 38%)

40% - 59%
Either bland, unimaginative and uninspiring games, or interesting ideas clumsily executed.  Some of these titles might be worth considering if you really like the look of them, but do tread extremely carefully.  There will undoubtedly be superior options available.
Recently: Prince of Persia (Issue 3, 50%)

60% - 69%
Reasonable games.  These titles get a lot of things right, but they're still some way off the head of the pack.  They're hampered by certain issues that prevent them from being effortlessly enjoyable, but may still be worth a look if they sound like your sort of thing.
Recently: A Vampyre Story (Issue 3, 68%)

70% - 79%
These are good, solid games.  They're unlikely to rock your world, and there'll almost certainly be substantial room for improvement, but you're unlikely to come away from them truly disappointed.  Certainly worth an investment, as long as you're not expecting perfection.
Recently: F.E.A.R. 2: Project Origin (Issue 4, 76%)

80% - 89%
Excellent, highly commendable releases that fall just shy of true greatness.  There's not an awful lot to criticise here, and most players will have a brilliant time with these games.  They're towards the head of the pack, and if you're looking to purchase something in a particular genre, you could do far, far worse than to opt for one with an 80%+ score.
Recently: Resident Evil 5 (Issue 5, 82%)

90% +
Just... speechless.  But in a completely different way from before.  These games are simply mesmerising, moving the medium forward with their astounding excellence.  A game scoring over 90% is an essential purchase, something that no self-respecting gamer should be without.  Head to the shops immediately.
Recently:
World of Goo (Issue 4, 90%)

Contents
Issue 5

Podcast

Editor's Note

The Special Report
Ban this sick filth! etc

16-Bit Boy
Is multiplayer gaming breeding a generation of angry souls?

Dwarf Fortress Diary
This freeware ASCII game has captured our imagination

The Hero
Can inferior games provide us with the most lasting memories?

First Impressions: Quake Live
Should we be quaking in our boots?

Reviews:

Resident Evil 5
Multi

Empire: Total War
PC

Street Fighter IV
Multi

Killzone 2
PS3

Halo Wars
Xbox360

Warhammer 40,000:Dawn of War II
PC

Flower
PS3

Men of War
PC

Tom Clancy's H.A.W.X.
Multi

Ceville
PC

Shifter's Box
PC